Code BlocksDrag blocks into the drop zones above4 blocks available
{name}
name
props
{props}
Game Panel
0:000 pts
Level 2 of 6Props
0/1 slots correct
Objective
Destructure the name prop so the component greets whoever it's passed
Expected Output
Hello, Ada!
Debug says:
Props are how a parent passes data into a component — like an argument into a function. The component receives one props object; which block unpacks just the name property directly in the parameter list?